7 Wonders is a civilisation-building card game where you'll draft cards, develop technologies, construct wonders, wage war, and accumulate victory points across three ages. Each age, you select one card from a hand, play it immediately, then pass the remaining cards to your neighbour. The card-passing mechanism creates brilliant interactive tension: you're always aware of what your neighbours are building and can plan accordingly. It's simultaneous, strategic, and endlessly replayable.
How to play
Each age, players receive seven cards, simultaneously choose one, reveal it, then pass the rest to an adjacent player. Cards have immediate effects (collecting resources, generating military strength, earning victory points) or provide bonuses later. Some cards offer discounts on future purchases; others boost your technology or support wonder construction. Players organise cards on double-sided individual boards that grant special powers. After six cards are played from each age (and three ages total), calculate final victory points: add points from your cards and wonder, subtract penalties from military defeat, and the player with the most points wins.
Why you'll love it
7 Wonders brilliantly combines the tactical drafting of Magic: the Gathering with simultaneous card play and the long-term strategy of building an engine. Unlike pure draft games, you see your neighbours' cards immediately, so you can react and adapt—do you block their military plans, or focus on your own wonder? The double-sided boards add asymmetry: each civilisation has unique powers, making every game feel different. At 45 minutes, it plays fast despite the strategic depth. Perfect for groups who love card games, civilisation themes, or interactive gameplay. Works beautifully at any player count (2–7), so it scales from intimate duels to full-table chaos.
Game details
• Players: 2–7
• Playing time: 45 minutes
• Age: 10+
• Genre: Card game, civilisation building, simultaneous drafting, strategy
• Themes: Ancient civilisations, wonders, technology, military, commerce
• Gameplay: Simultaneous card drafting and play, resource management, engine-building, player interaction, asymmetric boards
• Ages: 3 (representing progression through history)
• Card passing: Left-right-left (alternating direction each age)
• Player elimination: None (all players active every round)
Shop online now at Ryft.com.au!