UNO is the classic card game of matching colours and numbers that's easy to learn yet impossible to put down. Now with customisable Wild Cards, you can create your own rules and add unlimited excitement. Players race to empty their hands by matching cards, using strategic Action cards to disrupt opponents, and shouting "UNO!" when down to one card. With 112 cards including traditional matches, game-changing Special cards, and three erasable customisable Wild Cards, every game is fresh and full of surprises.
How to play
Players take turns matching a card from their hand to the card on top of the deck—either by colour or number. If you can't match, draw from the central pile. Special Action cards shake up gameplay: Draw Two forces the next player to draw, Reverse changes direction, Skip eliminates a turn, Swap Hands exchanges your hand with an opponent's, and Wild cards let you change the colour or create custom rules. The first player to empty their hand scores points for all remaining cards held by opponents. Play continues until someone reaches 500 points and wins.
Why you'll love it
UNO succeeds because it's universally accessible yet genuinely engaging. The rules teach in minutes; strategy emerges through action card timing and Wild card play. The Special cards create dramatic moments: a well-timed Draw Four can shift the game entirely. The customisable Wild Cards are brilliant—erase and rewrite your own rules, making each game uniquely yours. Perfect for families (ages 7+), casual game nights, or anyone seeking timeless fun. Works at any player count (2–10), scaling from intimate pairs to large gatherings. The 30-minute play time keeps things snappy without feeling rushed. The iconic nature of UNO means everyone knows the basics, eliminating learning barriers. The 112-card deck ensures plenty of variety and replayability.
Game details
• Players: 2–10
• Playing time: 30 minutes
• Age: 7+
• Genre: Card matching game, classic, family game
• Themes: Colours, numbers, matching, action, strategy
• Gameplay: Card matching by colour or number, Action card play, Wild card strategy, hand elimination, point scoring
• Mechanics: Turn-based card play, draw mechanic, Action cards, Wild cards, customisable rules
• Card composition:
- 19 cards of each colour (red, green, blue, yellow) = 76 number cards
- 8 Draw Two, Reverse, Skip cards in each colour = 24 action cards
- 4 Wild cards
- 4 Wild Draw Four cards
- 1 Wild Swap Hands card
- 3 Wild Customisable cards (erasable for custom rules)
• Special cards: Draw Two, Reverse, Skip, Swap Hands, Wild, Wild Draw Four
• Customisable cards: 3 erasable Wild Cards for creating custom rules
• Scoring: Points awarded for cards remaining in opponents' hands
• Win condition: First player to reach 500 points
• Player elimination: None (all players continue until scoring target is reached)
• Replayability: Customisable cards ensure unique rules every game