Five Crowns Card Game

Price:

24.95


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Five Crowns Card Game

Rummy with a five-suited twist! Meld sets in this fast-paced card game for 1–7 players. Ages 8+, 30 mins. Go out first to win!


24.95 24.95

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Five Crowns is rummy reimagined with a five-suited deck and a clever escalating twist. Players compete to meld all their cards first, but here's the catch: each hand requires more cards to create a valid meld, building from three cards in the first hand up to thirteen in the final hand. The game spans eleven hands, so skill, strategy, and timing all matter.

How to play

In each hand, players aim to meld cards into valid sets—either runs or groups of the same denomination. You need a minimum of three cards per meld, but this requirement increases with each hand. In addition to six Jokers, other cards are designated as wild cards each hand: 3s in hand one, 4s in hand two, and so on through to Kings in hand eleven. A clever memory aid: the wild card rank always matches the number of cards you hold. A hand ends when one player melds all their cards after a discard, and the game concludes after all eleven hands are played.

Why you'll love it

If you enjoy classic rummy, Five Crowns takes the familiar set-collection gameplay and adds fresh strategy. The escalating meld requirement keeps every hand challenging and prevents any single player from dominating early rounds. The five-suited deck and shifting wild cards add depth without overwhelming casual players. It's perfect for game nights with family or friends—quick enough for a single session (30 minutes) but engaging enough to replay again and again. Works brilliantly with 1–7 players, so it scales from solo practice to full groups.

Game details

• Players: 1–7

• Playing time: 30 minutes

• Age: 8+

• Genre: Rummy, set collection, card game

• Hands: 11 (escalating difficulty)

• Wild cards: Change each hand (6 Jokers always wild)

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